Put points in Plague and Susceptibility if you really need to boost your pets' damage or if you have spare skill points. Nice flat and percental damage reduction plus total speed reduction. Improve the skill if you want to increase the duration. One of the best debuffs in the game due to its auto spreading ability. Put some points into this and max out when needed. Slight elemental resist to you and your pets. Great hp and total speed percental boost. Outstanding physical damage and total speed boost for everyone. Nice damage absorption and physical damage boost while dropping under 33% health. Maxed out skill can be used during bossfights, but it's not worth 12 skill points. Put some points into this and max out when needed.Īccelerated Growth Use tqcalc [to see the most recent numbers. ![]() Some stats on the wiki may differ due to the Ragnarok update. ![]() I'll just share my oppinion of the skills. Click here [to see the full summoner skill three. The Nature is very strong mastery by it's own. About 850 for both is considered "normal" for heroes in legendary (OA needed for melee only obv.), so the pets are somewhere in that territory. They obtain about +350/+600 OA and DA in Epic/Legendary difficulty respectively. Pets are subject to Offensive Ability and Defensive Ability calculations.Pets receive some Movement and Attack Speed each difficulty.They gain +100% health from difficulty changes and +100% health from a quest mid act 3 each difficulty, resulting in +500% Health overall. Pets gain +200/+400 health in Epic/Legendary difficulty flat.This leads to high damage spikes in early acts and decreasing killspeed nearing the end of each difficulty mode. Pets get +75%/+150% to all damage types in Epic/Legendary difficulty.Įxcept Pierce and DoT Damage, those are increased by +60%/+110%.ĭifficulty buffs now also give some (flat) damage through extra STR and INT rather than just high +% to damage.You can add different flat damage types to her standard attack and buff these. The Sylvan Nymph deals flat piercing damage, it is not regarded as physical damage.Any bonus damage type can be added to the standard damage type a pet has. There are physical, vitality and elemental damage type buffs on gear (Bonus to All Pets:).Any item summons or converted monsters are regarded as allies. Affected by pet gear and pet specific buffs are only creatures summoned by player skills.You can scale pets with gear and talents.Pets do not benefit from your attributes.If you are new to the game go check these: But properly geared summoner will tear apart everyone on any difficulty. Only a few enemies can hurt you and your pets really bad during the first playthrough (Dactyl (can be avoided) and Toxeus (optional)). The summoner is an overpowered class combo overall. Progression speed will decrease by the end of the game on every difficulty. Pet survivability and killspeed varies quite a bit until endgame build status is reached. ![]() Pets will do the work for you, but passive playstyle can be a real disadvantage for some players. ![]() Your character is basically dealing no damage.Summoner has average self survivability.Heals, buffs and debuffs you can provide are very useful in co-op. Earth mastery will provide a perfect tank summon (Core Dweller).All necessary items are common and can be bought from vendors. The Summoner class is a combination of Earth and Nature masteries. I recommend trying it if you like steady gameplay as a support character.
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